The Nintendo Switch 2 was officially unveiled, and there's plenty for you to get caught up on

The Nintendo Switch 2 was officially unveiled, and there's plenty for you to get caught up on | Are you going to buy a Nintendo Switch 2? | Dynasty Warriors: Origins' "stripped back approach champions the explosive combat's focus on visceral clashes and tactile battlefields"
Created for selvakumarthangaraj.cinema@blogger.com |  Web Version
17 January 2025
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On the Radar
The Nintendo Switch 2 was officially unveiled, and there's plenty for you to get caught up on
(Future)
We'll learn more about the system and its launch lineup in April, and hopefully receive a firm Switch 2 release date and pre-order details. While we wait, however, let's get you up-to-speed on all of our coverage so far with this special Nintendo Switch 2 Spotlight.
2 Switch 2 Furious
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Your Vote
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What to Play
Dynasty Warriors: Origins' "stripped back approach champions the explosive combat's focus on visceral clashes and tactile battlefields"
(Koei Tecmo, Omega Force)
More than getting the series back in the saddle after the disappointing Dynasty Warriors 9, Dynasty Warriors: Origins evolves the genre and injects fresh excitement.
Read the Full Review
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Hideo Kojima is hard at work on Death Stranding 2, but he doesn't know how much longer he can stand the grueling game development process
(Kojima Productions)
"It's incredibly tough," shared Kojima, writing about "the most demanding period of game development" he's apparently currently experiencing.
Crunch Time
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RPG veteran Josh Sawyer says Skyrim is the perfect example of why it doesn't matter if players finish games because "a lot of people never finish the crit path," but "they love it"
(Bethesda)
There's often quite a big difference between the number of people who start a game versus the amount who actually finish it, but RPG veteran Josh Sawyer says that doesn't matter.
Do Finish Reading This
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One small feature in the latest Cyberpunk 2077 update made me fall in love with driving through Night City all over again
(CD Projekt Red)
Driving around in CD Projekt Red's RPG is one of my favorite pastimes, and Johnny Silverhand just made it even better.
Cruisin'
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Good News, Gamers
Behold, a Super Mario 64 player discovered that a 34-frame loop repeated 2.8 million times over 36 days can make a log drift through a cliff
(Sjmhrp/Nintendo)
Few games have been broken down and analyzed the way Super Mario 64 has, but I'm having a difficult time thinking of a more delightfully obscure piece of trivia than this.
Wahoo!
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