I watched the same mission play out in Assassin's Creed Shadows in two very different ways and now I can't stop thinking about the possibilities

Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom" | What game from Summer Game Fest are you most looking forward to? | I saw Dragon Age: The Veilguard up close and spoke to BioWare: Here are the 5 coolest details, including the best character creator the studio's ever put in an RPG
Created for selvakumarthangaraj.cinema@blogger.com |  Web Version
14 June 2024
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On the Radar
Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
(Xbox Game Studios)
Creative director Hugo Martin explains how Doom: The Dark Ages is a spiritual successor to the original game, how the Saw Shield will completely upend your expectations, and more.
Rip and Tear More
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What to Play
I saw Dragon Age: The Veilguard up close and spoke to BioWare: Here are the 5 coolest details, including the best character creator the studio's ever put in an RPG
(BioWare)
Let's all dive into Dragon Age: The Veilguard gameplay with creative director John Epler, shall we?
Enter the Fade
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I watched the same mission play out in Assassin's Creed Shadows in two very different ways and now I can't stop thinking about the possibilities
(Ubisoft)
"Early on, we decided to break the rules as much as we could on the conception of Assassin's Creed Shadows," says associate director Simon Lemay-Comtois. "So we tried to go and change the formula as much as we could."
Some Things Are True
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